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英语翻译I don't speak Chinese,so forgive me for the English repl

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英语翻译
I don't speak Chinese,so forgive me for the English reply.
I took a look at this game record.The short answer is -- this is a very rare situation,but we probably need to fix this,and thank you for letting us know.
The long answer is a bit more complicated...
Matchmaking is always trying to do 3 things.It usually can do all of these things,but sometimes it can only do some of these things.These things are:
1) It wants to get you a match quickly.
2) It wants you to get a match with a 50% chance of each team winning.
3) It wants you to get a match with people around your level.
As people wait in the queue for a long time,the matcher will put less priority on the 2nd and 3rd goals,and just give any match.I am certain that one of these teams was in the queue for a long time,probably the 30 and 12 that were premade together.
The reason this took a long time was because the 30 was fairly pro while the 12 was fairly newb.The 2 and 3 were smurfs – they had VERY high ratings and probably had won nonstop games prior to this match.When people win their early game,their rating goes up quickly,and they sometimes get identified as smurfs.These players had VERY high ratings for level 2/3 players,so they either were identified as smurfs or ‘pro’ players from another game.It’s also possible they said they were expert players in the questionnaire you fill out when you start.Combine this with twisted treeline which is less popular,and with newbies,and you have a situation where it's hard to get a match,so the match you do get is bad.
As for why the matchup was 30:12:30 vs 22:2:3,right now,the matcher only balances levels when it sets people in the game at all,and not on the teams.Once it has determined who is in the game,is just balances the teams around secret elo rating to give the most even match.Usually this works really well and you don't see a big problem.But once in a while,you get a game like this...Which I agree would be very frustrating.
I am adding a feature change to try to optimize this in the future,but it probably won't be live for a month or two,because we have to make it,test it,then deploy it.Thanks for bringing this to our attention.Sorry about that.Hopefully you don't see too much of this.
- Zileas
(Riot Games Design Director)
我不讲中文,所以请原谅我的英语回答.
  我看了看这场比赛的记录.最简短的回答就是——这是一个非常罕见的情况,但我们可能需要解决这个问题,谢谢你让我们知道.
  长答案是更多复杂…
  配对总是试图做三件事.它通常可以做这些事情,但有时它也只能做一些诸如此类的东西.这些事情是:
  1)它想给你一个很快退出了比赛.
  2)它让你得到一个比赛
3)要你得到一根火柴和身边的人你的水平.
  当人们在排队等了很长时间,这本matcher要把优先权放在2nd少和3rd目标,只要给任何一场比赛.我确信一个这样的团队在队列中等待很长一段时间,大概30岁了,premade 12,在一起.
  之所以说这花了很长时间是因为30是相当亲而12个新手相当.(二)、(三)“蓝精灵”的是——他们有了很高的收视率,可能赢得了直达游戏的公关.当人们赢得他们的早期游戏,他们的等级上升很快,他们有时候会认定为“蓝精灵”.这些球员水平很高的收视率为2/3的球员,所以他们可以被鉴定为“蓝精灵”或“职业球员从另一个游戏.也可能他们说专家问卷的球员,当你开始你填写.把这和扭曲的山林是不受欢迎的,新手,你将有一个的情况下很难找到比赛,这场比赛你可以是坏的.
至于为什么是22:2:3 30:12:30与的比赛,现在,只有当它matcher平衡水平集的游戏的人,而不是靠团队.一旦决定谁是在游戏中,是公道的天平球队在秘密现代化给予最甚至等级的比赛.通常这工作得很好,你没有看见一个大问题.但偶尔,你会得到一个游戏一样,这…我同意将是非常令人沮丧的.
  我添加一个特征变化来进行优化处理,在未来,但它可能也不会住在一、两个月,因为我们把它,测试它,然后实施.谢谢你提出这点我们的关注.很抱歉.希望你不要看太多.
  - Zileas
  (防暴游戏设计总监)