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英语翻译There are several phases and processes in the user inter

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英语翻译
There are several phases and processes in the user interface design some of which are more demanded upon than others depending on the project.(note for the remainder of this section the word system is used to denote any project whether it is a web site,application,or device)
Functionality requirements gathering - assembling a list of the functionality required of the system to accomplish the goals of the project and the potential needs of the users.
User analysis - analysis of the potential users of the system either through discussion with people who work with the users and/or the potential users themselves.
Typical questions involve:
What would the user want the system to do?
How would the system fit in with the users normal workflow or daily activities?
How technically savvy is the user and what similar systems does the user already use?
What interface look & feel styles appeal to the user?
Information architecture - development of the process and/or information flow of the system (i.e.for phone tree systems,this would be an option tree flowchart and for web sites this would be a site flow that shows the hierarchy of the pages).
Prototyping - development of wireframes,either in the form of paper prototypes or simple interactive screens.These prototypes are stripped of all look & feel elements and most content in order to concentrate on the interface.
Usability testing - testing of the prototypes on an actual user—often using a technique called talk aloud protocol where you ask the user to talk about their thoughts during the experience.
Graphic Interface design - actual look & feel design of the final graphical user interface (GUI.) It may be based on the findings developed during the usability testing if usability is unpredictable,or based on communication objectives and styles that would appeal to the user.
有几个阶段和程序的用户界面设计,其中有一些是更多的要求比其他人身上取决于项目.(注意的球队,在剩下的这段“系统”这个词是用来表示任何项目,无论它是一个网站、应用、或设备).

功能性要求收集-表的功能要求的系统来完成这个目标的项目和潜在的用户的需求.

用户分析-分析系统的潜在用户通过讨论与人共事的用户和/或潜在用户本身.

典型的问题包括:
什么样的系统使用者想要做吗?
如何适应用户系统正常工作流程和日常活动吗?
机智是怎样的技术和系统用户的用户已用吗?
什么样的接口看起来和感觉风格吸引用户呢?

信息建筑学-发展的进程和/或信息流动的系统(即为电话系统,这将是棵树流程及对期权网站,这将是一个站点流量显示的层次页).

wireframes原型-发展的形式,无论是在纸上原型或简单的互动萤幕.这些原型是剥夺一切看起来和感觉元素和主要内容,为了集中的接口.

可用性测试,测试的原型的实际user-often用一种叫做说话大声朗读协议在你要求用户在谈论他们的思想的经验.

图形界面设计-实际看起来和感觉设计最终的图形用户界面(GUI).这可能基于上述研究开发在可用性测试的可用性是不可预知的,或如果基于通信目标和风格,将吸引用户.